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The problem is the editor, it still needs too much RAM when Unity doesn't, and that makes people drop it. Whether UE reduced the bloat indies would move instantly.


Oh please. Any gaming laptop can run the ue5 editor.


Yeah, I guess Epic expects indies to have plenty of resources. They can keep waiting for mass adoption of UE.


If I were an indie game dev, I'd rather pay for hardware resources than Unity license fees. It's $2K/year even if you're not making money yet. There is a free version but it's heavily limited (no physics, no VR).


Unity is free, can publish for free, it includes physics.


Unity is not free if you're part of a team that has made $100k in the last 12 months. Including funds raised.

Unreal is free, per project, until that specific project has earned over $1M in revenues.


Epic probably does expect the indie devs to have laptops, yes.




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