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Yeah, I guess Epic expects indies to have plenty of resources. They can keep waiting for mass adoption of UE.


If I were an indie game dev, I'd rather pay for hardware resources than Unity license fees. It's $2K/year even if you're not making money yet. There is a free version but it's heavily limited (no physics, no VR).


Unity is free, can publish for free, it includes physics.


Unity is not free if you're part of a team that has made $100k in the last 12 months. Including funds raised.

Unreal is free, per project, until that specific project has earned over $1M in revenues.


Epic probably does expect the indie devs to have laptops, yes.




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