I am currently in process of "verifying" my identity with Android Developer console.
In addition to proof of identity (e.g. passport/driver license) Google is demanding a proof of address, government registration, this month's rental agreement, foreign passport... The process is stuck in limbo because months-old documents are deemed "outdated", and I am constantly threatened that my verification request (!) will be denied because of "exceeding allowed number of attempts" (!!)
It shares the same principle as silent Discord account bans and other "verification" harassment schemes, such as Upwork account verification. The excess developers — Google's potential competitors — need to be banished from platform as quickly and cheaply as possible, so that Google can peddle their own spyware unimpeded.
Hardware can have issues, but firmware and drivers usually work around those issues. When firmware and drivers crash, you get "masterpieces" like the one above.
I think what they were referencing with that is that the kernel hardware interface is unstable, it changes literally every version, which is why you went to upstream it so you don't have to keep it up yourself after that.
Likely true, but now you can go back to the original statement: the issue isn't really that the service isn't available for a while... It's that the hoster will remove your server.
Your server will keep existing if cloudflare just drops their free service, effectively going down for the ddosrs but still available for your own access directly
Except that Cloudflare is geared towards ddos protection - i.e. you can monitor, get alerts, turn on temporary protection, etc. It can do this because that's it's main business. It's not possible to have the same expectations from infra providers like Hetzner.
Citation needed. I know folks using the free plan that have gotten ddos’d and cloudflare kept them online. Can you point me to an article where cloudflare disconnected someone for getting attacked
They definitely used to do this ca. 2011-2012, any bigger attack and they'd drop you right away if you were on a free plan (and slightly slower if you weren't). But well, that was almost 15 years ago.
I know you're being sarcastic, but to be pedantic WebGPU (usually) uses canvas. Canvas is the element, WebGPU is one of the ways of rendering to a canvas, in addition to WebGL and CanvasRenderingContext2D.
And even that isn't enough; no browser supports WebGPU on all platforms out of the box. https://caniuse.com/webgpu
Chrome supports it on Windows and macOS, Linux users need to explicitly enable it. Firefox has only released it for Windows users, support on other platforms is behind a feature flag. And you need iOS 26 / macOS Tahoe for support in Safari. On mobile the situation should be a bit better in theory, though in my experience mobile device GPU drivers are so terrible they can't even handle WebGL2 without huge problems.
> You'll need to prove you own your apps by providing your app package name and app signing keys
Needless to say, Google will throw out NewPipe, ad-blockers and anything else that might endanger their profits. For example, Google does not allow F-Droid to be published in Google Play (distributing competing app stores is against their ToS). This policy was in action as long as Google Play/Android Market existed.
Android used to have lighting-fast builds even when accounting for Google's quirky tooling, R.java generation and binary XML processing. After introduction of Gradle build system and Kotlin Android build times have become laughingstock of entire programming world.
This however has nothing to do with Java — Kotlin compiler is written Kotlin, and Gradle is written in unholy mix of Kotlin, Java and Groovy (with later being especially notorious for being slow).
Ext4 support dates as early as Linux 3.15, released in 2014. It is ancient at this point!
reply