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I know you're being sarcastic, but to be pedantic WebGPU (usually) uses canvas. Canvas is the element, WebGPU is one of the ways of rendering to a canvas, in addition to WebGL and CanvasRenderingContext2D.


And also don't expect smooth sailing with WebGPU yet, unless all your users have modern mainstream browsers with up to date hardware.


And even that isn't enough; no browser supports WebGPU on all platforms out of the box. https://caniuse.com/webgpu

Chrome supports it on Windows and macOS, Linux users need to explicitly enable it. Firefox has only released it for Windows users, support on other platforms is behind a feature flag. And you need iOS 26 / macOS Tahoe for support in Safari. On mobile the situation should be a bit better in theory, though in my experience mobile device GPU drivers are so terrible they can't even handle WebGL2 without huge problems.




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