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>I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world.

>I think that's the essence of being a real game developer.

Really? (to be read with the least amount of snark possible)

I think most game developers have the same sort of mindsets as other people in creative fields, and while the objective is to make great games, most developers seem to have that little twinkle in their eye, the 'what if my game suddenly becomes huge' thought stuck in their head, and ultimately to change the world at least a little.

If you look at people like Jonathan Blow or Phil Fish (who unfortunately needs to hide himself from the world after being constantly attacked), they all seem to have this objective of creating experiences to share with the world.

(There are examples of people who do develop games much like others write their diaries,in a very personal fashion, but I think the majority are out to create hits)



Phil Fish "needs" to hide because he's an asshole who, amongst many other things, successfully bullied a sexual assault victim into apologizing for talking about the fact that he'd been sexually assaulted.

Edit: and even then he doesn't have to hide from the internet except to avoid the flamefests he keeps actively starting, fueling, and turning into Twitter pileons against people he dislikes if he doesn't.


This comment is rude but the basic idea is right. Phil Fish and social media is a combination that does not work. He gets into massive nasty arguments. There's no connection to the game he made/makes.

And yeah I've seen the video about him becoming a symbol, which is terrible and all but still not a consequence of his creative output.


Stupid “Gamergate” conspiracies on HN. What is wrong with you? Why are you posing this here?!




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