"Late in 2008 I read an article in OXM detailing what was possible with a new programming language, cryptically called XNA. I had never programmed before, and besides a short contract doing cutscenes for Jazz Jackrabbit 2, had never worked on a video game (I'm actually an animator/illustrator by trade).
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A week of rudimentary tutorials later, I quickly realized you have to make EVERYTHING from scratch! No level editor existed. No animation tool. No scripting or dialogue systems. No nothing -- just a bunch of otherworldly programming words. But that's what made it exciting: learning a new language (literally), slowly making my artwork interactive, and more importantly, growing my aspirations beyond the original 8-bit design."