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Like girvo said, I meant that it's not unfair. If you think surprise attacks and imperfect information don't add strategic depth to a game, then we have nothing left to discuss.


It's not to say Starcraft isn't a challenging game or there isn't any depth to it, but I am saying if 4 pooling is considered deep stuff, you have to realize that something like chess is on a completely different level.

I'm quite sure you could put all you would ever need to know about Starcraft strategy into a single 300 page volume, whereas there are entire libraries full of chess books, databases of millions of games and 3300-rated computers slugging it out constantly, and the game still hasn't been completely exhausted yet.


Look, I'm not even disagreeing with you. I never said StarCraft is as deep strategically as Chess is. I think Chess is certainly more strategic. I also happen to think StarCraft is a much more interesting game because it has tactical, psychological, and physical aspects totally absent in Chess. These statements are not incompatible.

The only issue I took with your original post was that you seemed to be claiming that 4 pool openings made the game less strategic when in fact the opposite is true. It's a common mistake made by people who do not understand the game.


Well certainly individual preference is a matter of taste. For me, "4 pooling" and these kind of largely random rock-paper-scissors choices -- which can often be decisive, as is the case here -- put me off Starcraft and a lot of games in general, at least as anything more than casual entertainment. But I do remember enjoying the game before I yelling at kids to get off my lawn.




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