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"porting their AAA releases to this platform"

Play Station 4 is running a modified a Free BSD 9.0 on x86 architecture. So the work to go from a BSD base to Linux I imagine is MUCH easier than what it has been in the past in my opinion.



Actually an excellent point; just dug up some info, didn't realize Orbis was based on FreeBSD. Would absolutely agree that for both the engine companies (Unreal, Crytek, Unity, Frostbite, etc.) since they are already going to FreeBSD, being able to target SteamOS as a secondary platform with minimal effort would be huge. Then hopefully abstract that effort away from the publishers as much as possible so if Capcom/Microsoft/EA/Activision decide to go SOS, it is minimal work.




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