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If you're using an off-the-shelf engine (Unreal engine, say), it's probably somewhat easier, as some of the work would be one-off, at least in theory. But I don't honestly know how that breaks down.


Most off-the-shelf engine support Linux.

This include all Quake engine variations (including Source, and GoldSource) and Unreal variations.


Don't forget Unity, and C#/XNA support via Mono/Monogame.


and probably the branched version from activision used in their `call of duty` franchies.... -_-''




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