It matches Android's new design guide (http://developer.android.com/design/index.html) extremely well. Most games get a pass on adhering to styling guidelines because, well, they're games. The colors, fonts, iconography and layout are all in line with what the design guide emphasizes.
Simple concept and excellent design. Just read the blog (http://blog.kiip.me/), it seems that making puzzles and games does not seem to seem to be core to kiip.me?
Can you share the decision to create this app? Was it a showcase on an app being integrated into the kiip reward system?
This game concept was actually one of the games that inspired Kiip. Two of our Co-founders, Amadeus and Courtney, had created it for iOS under the name of Skeemo before Kiip and wanted to reward users who got high scores. We since re-branded it as 7x7 and it became our testing platform for our SDK as well as to showcase our reward system on iOS.
I've been wanting to create 7x7 for Android for a while to be a reliable testing platform for our SDK as well as to showcase our reward system on Android. I finally had some free cycles recently and made it.
If anyone is wondering why it looks completely different than the iOS version, it's because they let me (an Android engineer) do the design all on my own too :P
This feels very polished. Fantastic work. How did you implement this? Is this done using RenderScript and standard layout elements or some OpenGL/gaming library?
Wow could you please consider open sourcing it or posting a small tutorial? I'd love to learn how to do something this beautiful without a game engine.
It looks very much like Letterpress to me. I assumed they were both built using the same framework. Although the developer's comments seem to indicate otherwise.
It was originally supposed to support 2.3+, but due to timeline constraints I had to release it as 4.0+. I'll be looking into 2.3+ for a future release though!
I recall that sub-3.x Androids are about 40% of the market in Google Play, so yeah it's worth doing. (I'm sure there are many more low Androids out there that are simply used as phones and never touch the store)
Game looks great! I'm installing it remotely on my Nexus 7, but from the screenshots I was instantly reminded of Letterpress' visual design.
My intention was to inform the original poster that probably he could upgrade his device using CM10.
Coincidentally he happens to have the same phone as mine, wich i upgraded with CM10 and a custom kernel and it works (way) faster that the original 2.3.x with motoblur.
Back in 5th grade art class, our class put some dyes in a water basin, then "printed" the swirl patterns onto a paper by placing said paper on top of the water surface.
I remember being quite fascinated by the patterns on the paper, and also the swirls that were made when adding food coloring to water. I definitely would have loved this kind of game back then (and even now of course), so maybe there's some merit to re-skinning the game for a younger audience :)
Great game, very polished, but it looks like there's some kind of graphic glitch. After clearing 3 or 4 blocks, the top left Menu/Back button/area starts changing colors. Here's a screenshot: http://ompldr.org/vaGF3bA
I thought of it as a glitch too.. till I made enough progress in the game to find that it was a progress bar. Would be better if it started from the right of the 'up' button and not from the very edge of the screen.
Waaaait. It's made by Kiip? But Kiip is a rewards network, right? (Based on their Twitter, https://twitter.com/kiip) I don't know they are into creating games too.
Oh well, will download and try it. I like their founder, Brian Wong.
Lovely little game, and nicely designed, but as someone with red-green colour blindness I'm having a really frustrating time distinguishing between the green and orange squares. It'd be a lot easier if you increased the contrast/luminescence between the two colours.
As simple as the graphics are, I'd wonder whether it couldn't have been done another way. You're definitely right, not targeting 2.3+ is kind of a big deal.
The game is very decent, though; runs very well on the Nexus 7, solid gameplay, nice mechanics.
It was originally supposed to support 2.3+, but due to timeline constraints I had to release it as 4.0+. I'll be looking into 2.3+ for a future release though!
[0] https://play.google.com/store/apps/details?id=pl.submachine....