x for "look at" and i for "inventory". (I see that you have already fixed these).
"look around" used to be "look" even in the old days iirc and in these days "l" is the common alias.
It seems like you have given to many functions to a "use" verb, in the case of the switch the verb is usually "pull".
The navigational verb seems a bit odd, go is usually used with a direction, like "go north" (which is expected to have the alias "n" btw). What you seem to be aiming for is the enter and exit verbs, for example "enter door" or "exit cage".
"take" is usually "get", having "take" as an alias is probably good though.
"look at me" and consequently "x me" is almost always implemented in text-adventure games and here I expect something fitting and hilarious. ;)
For this game most of my points doesn't matter, but I recommend having implementations of the "x", "l" and "i" aliases.
A minor glitch, you don't seem to be able to look at the "chips".
You're missing like, all the verbs! "switch on", "read" are the ones I came across in the first minute. Seriously think about implementing everything which the How to Play IF Postcard mentions: http://pr-if.org/doc/play-if-card/
For that matter, serious consider using an existing IF engine.