Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

If you have any specific idioms you think we should add, let me know here or at robbyw@cueup.com


x for "look at" and i for "inventory". (I see that you have already fixed these).

"look around" used to be "look" even in the old days iirc and in these days "l" is the common alias. It seems like you have given to many functions to a "use" verb, in the case of the switch the verb is usually "pull".

The navigational verb seems a bit odd, go is usually used with a direction, like "go north" (which is expected to have the alias "n" btw). What you seem to be aiming for is the enter and exit verbs, for example "enter door" or "exit cage".

"take" is usually "get", having "take" as an alias is probably good though.

"look at me" and consequently "x me" is almost always implemented in text-adventure games and here I expect something fitting and hilarious. ;)

For this game most of my points doesn't matter, but I recommend having implementations of the "x", "l" and "i" aliases.

A minor glitch, you don't seem to be able to look at the "chips".

Btw, I'm really loving the concept so far. :)


Fixed most of these. "use switch" and "flip switch" both work, and now "pull switch" does too. "enter door" works now.

changing get will take a little more work, so for now I just aliased it to take.

"go north" is already in the game, just later...

really appreciate the feedback!


You're missing like, all the verbs! "switch on", "read" are the ones I came across in the first minute. Seriously think about implementing everything which the How to Play IF Postcard mentions: http://pr-if.org/doc/play-if-card/

For that matter, serious consider using an existing IF engine.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: