To explain a bit more as "do your own kernel" is usually considered more mad than mad-science - this is not done on a whim. I spent over a decade doing CAD at Trimble, developing base tech and CAD offerings (including Tekla Structures and SketchUp). Happy to discuss the architecture more.
OpenCASCADE is included as part of STEP importer though.
Solvespace is a nice reference! One can already use it as prestep to modeling - just export the output as STL or SVG and import it :).
More than anything, what I _really_ want is an interactive tool which allows me to work in both 2 and 3 dimensions, tagging points/coordinates with names and then referring to them by name while applying distances/lengths and modifications such as arcs and curves.
I've been using Open(Python)SCAD: https://github.com/WillAdams/gcodepreview but have wished for an interactive tool which would allow programmatic usage as well (apparently OnShape does this by having FeatureScript as the basis and the UI simply edits the script?).
Theoretically, yes, but in practice a structured XML description of a parametric model is not useful in the general case without standardized format.
STEP XML would be probably the closest here.
To be realistic, I might wrap a CLI to AdaShape first, then the user could query the model and have their LLM backport the model tree to something like CadQuery :D
I am fine with a representational XML which depicts the contents of the tree with the data for each node --- my idea is I would parse the XML and re-create the structure inside my program (which is pretty much what I had in mind for supporting BlockSCAD).
I would like a way to take a 3D model which has been made in an interactive tool such as your tool or BlockSCAD, then export the descriptive representation (so the 2D and 3D geometry and parameters and instructions for interaction) as an XML file (BlockSCAD does this as its "native" format, allowing one to save a design locally and reload it.
Then, I would import that into my project, parse the geometry and instructions for processing it so as to create a 3D model, then I would work through the toolpaths necessary to cut the part thus described using G-code. Or, at least, that's what I would like to try to do. I'll have to give it a whirl w/ BlockSCAD if nothing else.
Sketching 2D shapes is a very natural way to start thinking about shapes.
That's why there is a sketch + extrude.
Here are few examples - 42 seconds to a desk organizer
https://www.youtube.com/watch?v=VX6g5slTdeE
Or quick wavy vase.
https://www.youtube.com/watch?v=IkhAUhlg81s
The booleans and extrusion shapes are complements - both fitting different type of modeling.
Booleans are not only about shaping but also about composing individual parts to more complex assemblies.
So one can extrude few parts, then eg. combine them with a join.