You're probably talking about the same book I had then. I also remember it started off with a Mercury astronaut story, also had the story of Shackleton's Arctic voyage, and a two-page game board that was about trying to drive a car around China.
Not the same. The story about John Glenn's "day in space" was about half way through, nothing about Shackleton and the two-page board game was "race to the moon"
The board game was paired with an abridged version of Wernher von Braun's "First Men to the Moon", which 7-year-old me assumed was an accurate depiction of the moon landings (literally in the same book as an actual Mercury mission, and the Challenger Deep dive).
They were probably pulling from the same pool of articles.
Much of the early AI research was spent on developing various algorithms that could play board games.
Didn't even need computers, one early AI was MENACE [1], a set of 304 matchboxes which could learn how to play noughts and crosses.
[1] https://en.wikipedia.org/wiki/Matchbox_Educable_Noughts_and_...