VR will probably always be pretty niche for gaming. Even with affordable headsets, there is still a lot of friction to their daily usage that limits their appeal
- VR sickness
- Lack of physical space in people's homes
- Don't really work as a shared experience without multiple headsets
On top of that, this company in particular is Facebook. Nobody likes Facebook.
I am one of those people who love VR gaming done well. There is a game called Super Rumble built by what I think is a subsidiary of Meta. It's a very well executed arena FPS concept. There are just a couple dozen people in the world who are really skilled and play enough for me to recognize them and be glad they're playing when I'm also online. It's magical when there are good people on this thing playing together.
I hope it's something we can figure out how to propagate despite the seemingly limited interest. I suspect anyone who liked playing quake arena games would love this game if they are not susceptible to motion sickness.
I recently started exploring how to port open source shooters (red eclipse, warsow, nexuiz) to the platform and realized there are several considerations that make games designed for VR special that a pure port wouldn't hit.
- VR sickness
- Lack of physical space in people's homes
- Don't really work as a shared experience without multiple headsets
On top of that, this company in particular is Facebook. Nobody likes Facebook.