> I agree- I'm currently trying to learn how I can embed a fine tuned tiny model into my c++ game so it can provide a narrative in prose of certain game-event logs.
Unless your game states have combinatoral exlosion, would it not be better to generate all of that pre-build? If templated you can generate a few hundreds of thousands of templates to use for any circumstance, then instantiate and stitch together those templates during the game runtime.
Unless your game states have combinatoral exlosion, would it not be better to generate all of that pre-build? If templated you can generate a few hundreds of thousands of templates to use for any circumstance, then instantiate and stitch together those templates during the game runtime.