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Hey, thanks for checking it out!

I've fixed that issue with the `set_default_material` problem; tyvm.

> maybe a wireframe "type" material

I have that actually; it's bound to the W key. Invaluable for debugging and inspecting stuff for sure. N switches to normal texture too

I might have to make the docs for keybinds a bit easier to find

> Change the Normal Map, Roughness Map, and Metalness Map XY scales

Yeah these are all currently controlled by a single "texture scale" param in the material editor. I could definitely see situations where adjusting them individually would be valuable; I'll add that to the TODO list

Anway, tyvm for checking out the project in such detail and for the feedback; I genuinely appreciate it very much



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