I used that name because I did not recall exactly the naming and was too lazy to search for the actual one. :)
Something like Hypercard naturally allowed for experimentation and playground, and if anything, a proof how to balance programming in the context of appliances.
You can find something more recent like Dreams for the PlayStation, which is also no longer.
The difference is that even environments like HyperCard and now all the sandboxed stuff create a clear division between mere "power users" and "developers", while the PC had a ROM BASIC in the beginning that effectively gave you full access to the hardware. DOS came with DEBUG that you could write short binaries in, and PC magazines would often publish source code for such utilities. These were no less lacking in power than any other software. With a PC, there was no sharp division between user and developer.
Kind of agree, which is why we are discussing Apple was always about appliances, starting with Lisa and Mac models.
As someone that started using PCs on MS-DOS 3.3, having BASIC and DEBUG around wasn't much help without having the required books, and they were not that easy to get.
There was still a divide between user and having the means to become a developer.
Something like Hypercard naturally allowed for experimentation and playground, and if anything, a proof how to balance programming in the context of appliances.
You can find something more recent like Dreams for the PlayStation, which is also no longer.