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> QNX should be licensed like Unreal Engine.

That sounds quite a bit harder to enforce for an OS designed to run inside, often not internet-connected, devices.





If someone would decide to run QNX (or whatever) inside, often not internet-connected, devices then some IP enforcement wouldn't stop them anyway.

I mean it’s a realtime OS. It’s designed for that. So the pricing model has to work with that.



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