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Fix Your Timestep - Synchronizing game physics (gafferongames.com)
4 points by mcantor on Oct 7, 2012 | hide | past | favorite | 1 comment


Nice explanation.

I wonder, though, how important it is to do the interpolation (see the last code sample). With the example value of dt = 0.01, failing to do the interpolation would mean that the displayed frame will be behind by an average of 1/200 sec. Would that really be noticeable?




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