Building something similar - using Claude API to generate mini games from text descriptions (https://codorex.com, still pretty rough).
Can confirm: Claude is weirdly good at generating functional game logic from vague prompts, but spatial precision is a constant battle. Anything involving exact pixel positions needs validation/correction layers on top.
The suggestion upthread about having it write its own measurement tools seems promising - haven't tried that approach yet.
Interesting that it handles this fine (functional orbital mechanics, animation) but would probably struggle to recreate the exact pixel positions of the Space Jam layout. Confirms the pattern: good at "make something like X" but bad at "recreate X exactly."
Can confirm: Claude is weirdly good at generating functional game logic from vague prompts, but spatial precision is a constant battle. Anything involving exact pixel positions needs validation/correction layers on top.
The suggestion upthread about having it write its own measurement tools seems promising - haven't tried that approach yet.