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SDL GPU is extremely disappointing in that it follows the Vulkan 1.0 model of static pipelines and rigid workflows. Using Vulkan 1.3 with a few extensions is actually far more ergonomic beyond a basic "Hello, World" than using SDL GPU.


That might exclude a lot of your user base. For example a big chunk of Android users, or Linux workstation users in enterprise settings who are on older LTS distributions.


SDL GPU doesn't properly support Android anyways due to driver issues, and I doubt anyone's playing games on enterprise workstations.




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