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bathtub365
6 months ago
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Simulating a Planet on the GPU: Part 1 (2022)
It’s interesting that this hasn’t been solved for pixel shaders. With HIP in the GPGPU world I’m able to set breakpoints in a GPU kernel and step through line by line. I can also add printf statements to output values to the console.
0xf00ff00f
6 months ago
[–]
You can do all that with Vulkan and RenderDoc.
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