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You'd be surprised, then, to know that a lot of programmers think graphic design is easy (see the other comment, in this thread), and can often be quite dismissive of the vocation.

As a programmer, working with a good graphic designer can be very frustrating, as they can demand that I make changes that seem ridiculous, to me, but, after the product ships, makes all the difference. I've never actually gotten used to it.

That's also why it's so difficult to get a "full monty" treatment, from a designer, donating their time.



> see the other comment

Which other comment?

If you mean the one saying it's not harder than programming, that's not calling it easy.


It can be a lot harder. Programming, these days, isn't always that hard.

Very different skillset. There was a comment about how ghastly a lot of software-developed graphical assets can be.

Tasteful creativity does not grow on trees.


"can be" makes it a very different statement. Either one "can be" a lot harder than the other, depending on the task. The statement above is about typical difficulty.

And even if they're wrong about which one is typically harder, they weren't saying it was easy, and weren't saying it was significantly easier than programming.


Programming well requires taste and creativity. A different type, but no less rare than taste and creativity in "arty" fields.


Exactly. It's amazing how we, as programmers, can demand that others recognize that, for us, but we, ourselves, refuse to give the same respect, in regards to other fields.

The same can be said for any vocation that generates a product. An expertly-crafted duck decoy can have the same level of experience and skill, as a database abstraction.

I have had the privilege to work with some of the top creatives, as well as scientists and engineers, in the world, and have seen the difference.




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