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Put Claude code on top of it and now you have prototypes of what you have in mind written pretty much instantly and they are suitable for reshaping into production later if needs to.


Lol, not that it's any good, but here is a pretty much purely vibed zig NES emulator that I let Claude work on: https://github.com/RAMJAC-digital/RAMBO It renders something.


I'd be curious if there is additional tooling needed for this, as Zig is a moving target in terms of language/features.

I know of _ways_ to do this, but has anyone done this successfully with a RAG+version locked docs or something like that?


In my comment I meant Rust, not Zig, apologies I didn’t make it clear enough!




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