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I feel like this is a big miss for them. Am I really supposed to believe that the company making its flagship phones burn at 14W to simulate the travel of light through glass for a UI actually cares about the planet?


I strongly suspect (as I’ve said elsewhere) that there’s no simulation going on, just a bunch of precomputed refraction maps. Two dependent texture fetches are not nothing (and neither of course is the sequentializing nature of rendering a transparent thing over another thing), but I wouldn’t lose sleep over them if there was a point. Thus far I’m not convinced that there is.

Has noöne located and disassembled the thing yet? The speculation is getting tiresome. (I don’t own an up-to-date macOS device and have never owned an iOS one, so no help from my end, sorry.)


Ain't no way precomputed reflection maps are burning through the full TDP of the processor. Even the desktop experience is miserable perf-wise


For those who hasn’t seen it, just dropping down the control center consumes 14 watts of CPU/GPU power as demonstrated by various YouTube videos.




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