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Yeah I think this is a general principle. Just look at the quality of US presidents over time, or generations of top physicists. I guess it’s just a numbers game: the number of genuinely interested people is relatively constant while the number of gamers grows with the compensation and perceived status of the activity. So when compensation and perceived status skyrockets the ratio between those numbers changes drastically.


I think the number of generally interested people goes up. Maybe the percent stays the same? But honestly, I think we kill passion for a lot of people. To be cliche, how many people lose the curiosity of a child? I think the cliche exists for a reason. It seems the capacity is in all of us and even once existed.


To some extent I think that’s just human nature, or even animal nature. The optimal explore / exploit tradeoff changes as we age. When we’re children it’s beneficial to explore. As adults it’s often more beneficial to exploit. But you need cultural and organizational safeguards that protect those of us who are more childish and explorative from those that are more cynical and exploitative. Otherwise pursuits of truth aren’t very fruitful.




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