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If you use an LLM with C or C++, stuff like pointer arithmetic or downcasting can be tricky. The code might compile just fine, but you could run into problems at runtime. That's why Rust is the only way...


> The code might compile just fine, but you could run into problems at runtime.

Obviously, this can also happen with Rust, but certainly less so than with C or C++, I'll give you that. But how is Rust the only way when there's also Java, Go, C#, Swift, Kotlin, etc.?




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