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I dont think godot should really care about mac performance issues tbh.


They should, if they aim for multiplatform support


Why not?


Gaming on mac is a chicken and egg problem and there is no reason for Godot to try to solve it when none of the big players, including apple themselves, are interested.


I doubt the typical Godot Engine user is in that segment of the game industry but the big players in microtransaction ridden “gaming” are definitely very interested.




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