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Making maps with noise functions (2022)
(
redblobgames.com
)
54 points
by
benbreen
7 months ago
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3 comments
hexator
7 months ago
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This is probably the most definitive guide on the subject. Rather famous in the procedural generation community
sebnado
7 months ago
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It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea
ryan42
7 months ago
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Great stuff, I love the detailed explanations. I'm getting more into making my own games in Godot, and may try to implement this with it!
Also, Realm of the mad god is a great game!
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