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mseepgood
10 months ago
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How to program a text adventure in C
Ron Gilbert's 1989 "Why Adventure Games Suck And What We Can Do About It"
https://grumpygamer.com/why_adventure_games_suck/
anthk
10 months ago
[–]
Text adventures are not graphical adventures. Text games don't have the linearity and constraints of a graphical one.
Compare Anchorhead, Devours, Spider and Web... with most point and click games.
sltkr
10 months ago
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parent
[–]
Gilbert's essay wasn't limited to graphical adventure games.
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