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Ron Gilbert's 1989 "Why Adventure Games Suck And What We Can Do About It" https://grumpygamer.com/why_adventure_games_suck/


Text adventures are not graphical adventures. Text games don't have the linearity and constraints of a graphical one.

Compare Anchorhead, Devours, Spider and Web... with most point and click games.


Gilbert's essay wasn't limited to graphical adventure games.




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