> GLSL is dead end, Khronos is on the record they aren't going to develop it further, even for Vulkan, HLSL and now slang, are the way forward.
I've been seeing more comments like yours saying GLSL is a dead end, and it’s making me question whether I should keep learning it.
But at the same time, it’s still very accessible, well-documented, and used in OpenGL demos and educational content. Would you say there's still a case for GLSL in hobby projects, demoscene work, or rapid prototyping? Or is it really time to move on even in those contexts?
CUDA yes, it is already being used in commercial visualisation products like OctaneRender, one of the most important tools in the VFX industry.
NVidia also has plenty of customers on OptiX.
GLSL is dead end, Khronos is on the record they aren't going to develop it further, even for Vulkan, HLSL and now slang, are the way forward.
HLSL due to its use in the games industry, slang due to being developed by NVIDIA and given to Khronos as GLSL replacement.