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And while it might be unpaid, credible CV-lines are more valuable than stretches of unemployment.


In a development job, the only reason to have nothing on your CV is a lack of effort. You can most certainly create projects that are CV worthy, that you will also benefit from financially.


There's "benefit from financially" and then there's "can survive on the income". Mostly likely any early projects won't even be Doordash levels of compensating. Especially in games which this thread focuses on. 6+.moknths of work and half of the indie games can't even break $2000.

Given current times, I understand not having time for hobby projects while trying to survive.




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