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What are your issues with the memory requirements being small? One of the programs was a MUD that consumed a couple hundred megabytes, and I never had issues with it.

I mentioned gigabytes because of how mine specifically worked. It allocated chunks in powers of 2, so there was some % of memory that wasn't being used. For instance, If you only need 20 bytes for a string, you got back a pointer for a chunk of 32 bytes. Being just a game, and side project, I never gave it much thought, so I'm curious to hear your input.



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