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I think people doing gamedev who have/had a day job writing business software have a tendency to eschew all the boring scope/time management/actually shipping stuff because being able to just write the code you want and spend however long you want polishing it is so freeing.

Seeing someone come from the corporate world to gamedev and seemingly carry over all the right lessons and keep the discipline is pretty awesome, kudos.



It's really hard even with coporate experience. But given that OP:

1. already had gamedev experience on top of tech experience

2. kept his technical scope very low for his assumed skill level (2d game, Godot engine for fast iterations, full-time focus and scheduling)

3. Was relatively stress-free in terms of his personal situation

I can understand a pretty smooth development period.




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