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Within 2 to 3 months on either Google Play or iTunes, I grew completely bored by the offer. And I've purchased every hit from the beggining of mobile gaming era.

Every once in a while there is a game worth playing, but vast majority are suffering from lack of combinatory input space of touch.

There's only so many quality game mechanics which can be devised from having your fat finger on extremely small screen. Those that suffer less from that are puzzle games which don't really appeal to casual audience which dominates mobile & social games market.



Agree 100%. I don't understand why there isn't (at a minimum) a clip-on thumb-pad and 2-button controller for the iPhone. We don't need it built in like the Xperia Play but I need something to get my giant thumbs out of the field of view.




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