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> but that's not what I wrote.

Making hard things hard is a subset of making hard things possible. Better than making hard things impossible, which is the usual result of making easy things easy :)

> And I don't think that's what HTMX provides - it mostly gets in your way with the hard things.

And yet they're still possible. Like I said: hard things are going to be hard no matter what. Even if the hard things are harder, that's still a worthwhile tradeoff for maximizing the easy things.



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