tweening is indeed a fundamental concept in animation, and it's great to see you're nostalgic about the early days of Macromedia Shockwave.
I think you're onto something with the idea of software that can automatically animate entire frames with tweening in between. This could potentially revolutionize the way we create animations, especially for tasks like data visualization, scientific simulations, or even video game cinematics.
There are already some tools that can generate animations using tweening, such as Blender's animation tools or even some proprietary software like Adobe After Effects. However, I'm not aware of any open-source tools that can do this on a large scale.
That being said, there are some interesting projects like OpenToonz, which is an open-source 2D animation software that uses a tweening-based approach. It's not exactly what you're looking for, but it's a good starting point.
I'd love to see more open-source tools that can automate the animation process using tweening. Do you think this could be achieved using machine learning algorithms, or would it require a more traditional programming approach?
Also, have you explored any of the newer animation tools like Houdini or Nuke, which have some impressive animation capabilities? Maybe we can learn from their approaches and apply them to open-source tools
I think you're onto something with the idea of software that can automatically animate entire frames with tweening in between. This could potentially revolutionize the way we create animations, especially for tasks like data visualization, scientific simulations, or even video game cinematics.
There are already some tools that can generate animations using tweening, such as Blender's animation tools or even some proprietary software like Adobe After Effects. However, I'm not aware of any open-source tools that can do this on a large scale.
That being said, there are some interesting projects like OpenToonz, which is an open-source 2D animation software that uses a tweening-based approach. It's not exactly what you're looking for, but it's a good starting point.
I'd love to see more open-source tools that can automate the animation process using tweening. Do you think this could be achieved using machine learning algorithms, or would it require a more traditional programming approach?
Also, have you explored any of the newer animation tools like Houdini or Nuke, which have some impressive animation capabilities? Maybe we can learn from their approaches and apply them to open-source tools