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I disagree with the onclient kernel stuff. Just like with any website, any checking MUST be server side. Kernel stuff not only makes clients inherently less secure and stable, but also for cheat coders it's only a matter of finding vulnerable driver they can use to avoid being caught.


Empirically, it works. Look at Vanguard as an example. There's obviously a privacy tradeoff, but a lot of people would rather avoid cheaters than maintain tight control of their computers. It would be great if anticheat could all be serverside, but I'd love to hear a proposal for how to prevent aimhacking with serverside anticheat alone.


> There's obviously a privacy tradeoff, but a lot of people would rather avoid cheaters than maintain tight control of their computers.

I don’t agree. Instead, a lot of people allow the install because they have no say in the matter if they wish to continue playing the game. Even if it weren’t effective, I’m pretty sure most people would allow the installation of some form of not-yet-proven-to-be-dangerous malware if the alternative is cutting ties and accepting the sunk cost (be it in terms of in-game purchases, proprietary file format, etc).


Vanguard is good example of blocking even honest customers from playing. You basically need clean install of windows, clean drivers, no third party apps and modern hardware to even launch the game.




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