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A bit off-topic,

But I just want to raise awareness that currently it is impossible to get 60fps for a canvas in chrome on MacOS without dropped frames:

https://www.vsynctester.com/

I have tested with an M2 Air and an older Intel MacBook Pro. I think this is related to this bug report (open for many years) but I am not sure:

https://issues.chromium.org/issues/41136434

One might say MacOS users use Safari most of the time, but sadly it is not possible to get a pixel perfect (or at least not wildly off) canvas if a user changes the zoom settings:

devicePixelRatio does not change on zoom as it does in other browsers and I believe the spec. https://developer.mozilla.org/en-US/docs/Web/API/Window/devi...

This is a decision made for accessibility reasons on Apples part, but I can’t find the quote on that anymore. Alternative mechanisms to size the internal resolution of a canvas correctly are also not supported on Safari.



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