I think we can safely assume toddlers don't use photoshop, and don't play bejeweled. I also can't quite imagine them watching a nature documentary.
Video games won't develop motor skills, unless you find some tough games which require very fast hand-eye coordination at the child's level. Even then it's going to be very limited in comparison to e.g. drawing, throwing and catching a ball or playing a musical instrument. Creativity from video games is something I find even harder to believe. Logic is about the only thing that games manage to convey, but at that age, logic is weird. Toddlers can't reason well, and can't explain themselves.
A tablet or a phone is like candy to children. Be careful.
My 2 years 5 month old toddler uses Adobe fresco on my wacom tablet every now and then, she knows how to switch colours and draw, I erase the page every now and then for her.
She also watches every now and then "C'est pas sorcier", a french documentary series for kids that's pretty advanced (go into details of biology etc.), on all sorts of topics (nature, science, food etc.). That's also a good way for her to experience some French as we live in the UK and her only source of French are talking to me, or to her grandmother on the phone.
Just to be clear she does plenty of other activities, we cook together (she has a children's chef knife and uses it to cut things like tofu, carrots etc.), she draws on paper, she sings and dance, goes to the swimming pool weekly etc.
As for video game, that's more for later as she does not have yet the skills for that but at a glance
- Logic : Puzzle games, things like incredible machines, but also management game like sim-city.
- Creativity : Any sandbox game, the sims, minecraft, drawing game, sculpting game, animal crossing etc.
- Motor skills: Platformers, fighting games...
Essentially any game that requires a lot of effort for little reward, as opposed to games that makes you touch something shiny and shower you in visual and auditive feedback.
The thing that bothers me about game interactions is that they are designed to provide quick and easy positive feedback loops, unlike most real-world skills. E.g., learning the piano requires a lot of difficult persistence with uncertain feedback along the way--it's an entirely different experience than playing a video game, and I worry that conditioning our brains with games makes it harder for us to develop the patience and resilience that are required to develop those kinds of skills.
Oftentimes the way to learn complex real-life skills is to break them up into smaller interactions that you can gamify to get that immediate dopamine high of a successful intermediate result. This is a large portion of my job as an engineering manager - breaking up complex strategic goals into an MVP launch + follow-ons, ensuring that projects are scaled appropriately to the skill level of the people doing them, and rewarding folks with bonuses and promotions for successful milestones on the path to that strategic objective.
I just read an interview with an esports pro transitioning to a normal job, he said the exact same thing. That the game environment is very "coddled" - you are always on a track, getting pulled towards the next milestone. Real life is more open-ended and less instantly gratifying.
Multiplayer games are extremely different from single player games though. Multiplayer games are on purpose made to keep you hooked, to keep your spending up.
Single player games have one off purchases (unless you are playing trash games), so the requirement is to just have an enjoyable experience.
For some weird reason we couple all of this under "screen time" and "videogames" encompasses both multiplayer and singleplayer, which is heavily different.
People without that patience and resilience aren't gonna learn the piano anyways. People with that patience will put it into their video games to learn speed runs or be competitive
It depends on the game, but certain kinds of games have been shown in a number of studies to improve a wide array of abilities - from daily hand-eye coordination tasks [1] over decision making [2] all the way to problem solving [3]. The only question is if you want your kid to play COD or Starcraft, but the benefits are there and if your kid is not interested in learning an instrument, it's way better to have them play these types of games rather than some low mental effort smartphone attention sink.
But you've got a motley set of studies. The first study says "After they played a driving or first-person-shooter video game for 5 or 10 hr, their visuomotor control improved significantly. In contrast, non–action gamers showed no such improvement after they played a nonaction video game" (emphasis mine). Not toddler's games.
The 2nd article is not only about FPS, but it is very low quality and relies on self report without a control group.
The third article finds a correlation between strategic video games and self-reported problem solving skills and self-reported academic performance, while showing a negative influence from FPS on problem solving.
So I'd say: nothing has been proven, certainly not about toddler's games.
Yeah take that with a massive grain of salt. Most social studies can’t be reproduced. (As in, at least 2/3rds can’t be reproduced, and the remaining 1/3rd often only on the same specific cohort)
During my studies my team tried to replicate some studies showing improved test scores after playing games like Tetris; we tried it on several schools and found literally no effect whatsoever.
So why do you believe that screen time is bad for kids if studies can't be replicated? If you were consistent you would say this for that as well, just scrutinizing one side means you aren't really scrutinizing, you are just confirming your own biases.
Who said I believe that? I surely don’t. I had a lot of screen time as a kid and it taught me a lot, for one I wouldn’t be able to speak English without it.
I personally do believe screen time ought to be limited to some extent, but that’s only because I believe being outside is healthy, not because screen time itself is bad.
I didn't want to go into that, but social sciences is indeed bad at proving things. At best they find a correlation, but a causal relation is very hard to determine. And that's aside from the bad methodology.
Parenting is so tough to discuss. Nothing is ever a best (or even 'right') answer. I agree with this take, with a "yes, and" -
I worry about apps / video games for children also stunting imagination. Yes, in a game like Minecraft you can build anything out of blocks, or with Photoshop draw anything. However, the entire 'universe of outcomes' is inherently bound to the mind(s) of the developers, compared with a bored kid who's possibilities are limited only by their own imagination. Children are therefore pressed to stretch and practice creativity. Its not a perfect analogy, but I'm reminded of the theme in the Matrix movies of bounded outcomes.
I personally think creativity through raw boredom - rather than directed distraction (especially through digital devices)- is essential to mental development.
I don't disagree on the second part, but i highly doubt the author of minecraft envisioned that somebody would recreate a computer inside the game. From any point of view, that's an incredible exercise in creativity.
Also, having boundaries and getting bored is great for creativity
Really? Give super mario to a toddler watch as they get frustrated, cry and smash the controller with a huge tantrum.
And I'm not sure what videogames you play, but hand eye coordination needs to be really high.
something that's also overlooked is the level of reflexes they develop. In new super mario bros U, initially I would need to say "now jump" with roughly a 6 seconds anticipation before the actual jumo, now my toddler can jump properly in the first few levels.
Give it toa 5 years old and they are nowehere close to being able to do what he can do, so he must have developed something.
Of course you give them hard games, it's the same reason why you give them veggies and not candies. You give healthy videogames, not the garbage that goes on tablet and phones.
Oh and regarding creativity, my children played videogames, then got bored. With mum, they built a super mario level using duplo blocks and proceeded to play using the action figures we have.
Something strongly overlooked, is the level of focus required to play hard videogames, so something they develop is, indeed, focus.
And decision making! There is so much to decide in a videogame, often rapidly.
All of this happens in the same room as me, to be clear (still working), so I can see when they get bored and it's time for a change. Also they don't have access to the games, so they have a single videogame at a time with one change per day, which a great natural way to enforce focusing and getting bored if playing excessively
Video games won't develop motor skills, unless you find some tough games which require very fast hand-eye coordination at the child's level. Even then it's going to be very limited in comparison to e.g. drawing, throwing and catching a ball or playing a musical instrument. Creativity from video games is something I find even harder to believe. Logic is about the only thing that games manage to convey, but at that age, logic is weird. Toddlers can't reason well, and can't explain themselves.
A tablet or a phone is like candy to children. Be careful.