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Xbox Multiplayer Analysis Tool (github.com/microsoft)
111 points by Jagerbizzle on Jan 12, 2024 | hide | past | favorite | 7 comments


Just a friendly reminder, anyone can turn their xbox into a dev box[0] and create homebrew software! You do not need an xbox live account to build services using the xbox services api[1].

[0] https://learn.microsoft.com/en-us/windows/uwp/xbox-apps/devk...

[1] https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/liv...


Just a word of warning about this. You need to reboot into a crippled slow sandbox to do this. You’ll need to boot back into retail mode to play games. Getting a developer account lets you test your app in retail mode


Just a friendly reminder that UWP is deprecated as Windows programming model, C++/WinRT is stuck in C++17, in maintenance mode only taking bug fixes, and XBox has moved into Game Development Kit as official replacement for anyone that eventually would like to convert their indie efforts into a commercial game.

> Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming*

> Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is required for Xbox Game Pass(1) on both console and PC

> For developers building Win32 games on PC today, Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Windows PCs with the Microsoft Game Development Kit

> UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK.

https://github.com/microsoft/GDK


Do you happen to know where one can find the best homebrew wares for xbox? Google returned websites from the early 2000s.


There’s not much. For a bit you could get some people to gift you an emulator for retail mode via a testing link. But that was cracked down on. Xbox is pretty locked down


Very cool.

Would be awesome to see the equivlant for the x360 to be released.

Especially as games are nearing end of life, knowing the matchmaking/online internals and API without the need to capture it....superfluously...


Fun to see that you can just write a script to make the proxy component of the tool rewrite traffic flowing through it on-the-fly.




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