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The article very much reminded me of Rainbow Six Siege whose defining feature is probably the destructible environment. You can shoot or blow a path through walls floors and ceilings to reach the hostages / bad guys you need to get to. It very much changes the dynamics during play because almost nowhere is safe. To balance things, defenders have the ability to erect a limited number of metal barriers but the end result is that every game feels different and creativity is very much rewarded.


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