Seeing how the platforms accounting for the bulk of time are YouTube and TikTok, which are predominantly passive forms of consumption (compared to social media platforms that promote higher levels of engagement), I think comparing it to TV consumption is pretty apt.
The problem with these types of articles is they are simply fixtures that print media companies publish every year, recycle the same decades-old talking points, and add very little insight.
I am truly amazed to watch my generation (GenX) read these articles and react to it like it is new or newsworthy.
The least we could do is elevate the conversation or begin to ask questions like: Are video games better than passive entertainment? How can we best engage and challenge young minds with technology so we can equip them with the mental faculties to thrive into adulthood? How do we help them disengage and quiet their minds so they can focus or meditate?
You're one of those video game defenders, extolling the interactivity as though it's so sophisticated and intellectually edifying. Video games are mental garbage. I remember kids telling me in elementary school that Nintendo and Sega were really good for improving hand-eye coordination, and now it's seriously being called "esports."
The problem with these types of articles is they are simply fixtures that print media companies publish every year, recycle the same decades-old talking points, and add very little insight.
I am truly amazed to watch my generation (GenX) read these articles and react to it like it is new or newsworthy.
The least we could do is elevate the conversation or begin to ask questions like: Are video games better than passive entertainment? How can we best engage and challenge young minds with technology so we can equip them with the mental faculties to thrive into adulthood? How do we help them disengage and quiet their minds so they can focus or meditate?