Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Level designers use tools, not really contributing at the game engine level. Long before I built Shadowvane I built a map editor in Three.js that anybody could use. If the game became profitable, in-house tooling would sophisticate and the team would be the ones shaping it. But yes if for some reason my first hire was a level designer, they could add value day 1.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: