>and if you want to make immersive 3D just bite the bullet and move to Unreal
Since Godot is right there, I'd rather try and bring up a current up and coming engine to somewhat parity rather than give up to Epic.
Also, iteration is godawful in Unreal. Not everyone is trying to make Gears 6, so I wouldn't mind a more lean 3D engine to work with if I have low-poly or simply not-dense scenes to manage.
>These days cost of preparing assets drastically exceeds coding time anyway.
Only if performance isn't a concern. There's a reason engineers are still paid more than the equivalent artist at studios. That performance is still hard to work with or around, even in Unreal Engine
Since Godot is right there, I'd rather try and bring up a current up and coming engine to somewhat parity rather than give up to Epic.
Also, iteration is godawful in Unreal. Not everyone is trying to make Gears 6, so I wouldn't mind a more lean 3D engine to work with if I have low-poly or simply not-dense scenes to manage.
>These days cost of preparing assets drastically exceeds coding time anyway.
Only if performance isn't a concern. There's a reason engineers are still paid more than the equivalent artist at studios. That performance is still hard to work with or around, even in Unreal Engine