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>and if you want to make immersive 3D just bite the bullet and move to Unreal

Since Godot is right there, I'd rather try and bring up a current up and coming engine to somewhat parity rather than give up to Epic.

Also, iteration is godawful in Unreal. Not everyone is trying to make Gears 6, so I wouldn't mind a more lean 3D engine to work with if I have low-poly or simply not-dense scenes to manage.

>These days cost of preparing assets drastically exceeds coding time anyway.

Only if performance isn't a concern. There's a reason engineers are still paid more than the equivalent artist at studios. That performance is still hard to work with or around, even in Unreal Engine



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