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I tried using Godot for Web game toy projects and unfortunately the base file size is like 12MB and closer to 40MB if you use C#.

I think Unity was like 3MB with C#

Not a big deal for a lot of cases. Don’t let it deter you. But for my specific target it was a problem.

To be honest I’m not sure how Unity can be so small. Does it compile the C# or something avoiding the need for a beefy runtime?



There's a good post on Reddit of a dev creating small web exports using custom builds: https://old.reddit.com/r/godot/comments/16lti15/godot_is_not....


Thanks. I first misread the C++ part but it sounds like they have some way of paring down the runtime when using GDScript. I’ll have to seek that out.


Dunno if it was your case but yes, Unity has had AOT compilation since forever with both ILCPP and (more recently) Burst.




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