Could you delay the large screens, commentaries, and live broadcast by 3-5 seconds (or more) such that any information gained from leaked noise would have minimal impact to the players? This would make ANS headphones viable
5sec would be way too low for anything meaningful. One of the more pronounced cases, where the audience reacts, is 'smoke' which makes the players invisible until they are close to opponent player (or tower), used in a way to initiated a gank. The 'smoke' last 45seconds. Killing a big NPC (Roshan) is another example as it takes time (and usually more than a single player) to down it. Other cases: buying a rapier - very high damaging and expensive item but it does drop on death - so it's a warning sound, that may take minutes between a conflict and used.
Sound proofing however still doesn't solve the issue as it doesn't deal with the vibrations in the venue. Pro players have commented that if they start feeling vibrations while 'farming' alone, they become more cautious - asking a support player to cover the gank or move to a safer area.
I hadn't encountered 'gank' before these comments.
But I had to look up MOBA too :-)
And I used to write multiplayer battle games for a living! And my favourite recent game was a MOBA without me knowing that was a term! Which goes to show, times change, words change, and it's easy to live outside gamer subculture, even while playing.
That's really interesting to me. MOBAs are notoriously new player hostile, just with the sheer amount of knowledge the game demands, and the fact that a team really does rely on its members which is too much pressure for a new player (which can translate into verbal abuse from your team depending on the game's culture).
So what's the MOBA that got you interested even though you're not familiar with the genre?
It is only ubiquitous in MOBAs which are, frankly, a small niche of the small niche that is multiplayer competitive gaming, which is a small niche of the small niche that is online gaming, which is a small niche of the small niche which is computer gaming.
I've never heard it in my life and I play games (not Dota) and get around on the internet generally. My first association was clank from hermitcraft's decked out, but that didn't quite fit. Farming is what I figured from context, though
It's such a common term around mobas that I doubt you haven't heard it before. Considering the popularity of the genre it's statistically unlikely that it hasn't come up.
My memory of this long ago is fuzzy, but I believe the word itself is originally from LA gang subculture and was spread more broadly via gangsta rap in the late '80s/early '90s or so (cf. the trend of people spelling certain words with "ck" changed to "cc", which was a feature of Crips tagging). The earliest documented use I could find referred to someone selling fake drugs, but I seem to recall that as it spread it turned into a generic placeholder for just about any offense from petty theft to cold-blooded murder.
Yeah it's just slang for some kind of nefarious action. It's in a lot of rap songs, west coast origin seems possible for sure but been around a long time. East coast version is juug.
In the early 90s in NorCal, we used gank to mean "steal" or "snatch", and you can still find this definition online. I don't think it ever meant murder until it got used in PvP games.
Aren't these murders for stealing though, like don't you kill the people and they drop stuff. I don't remember the game but I know people used to sell in-game items of high value on eBay then stalk people for a bit and kill them to steal it back. One guy got mad about it and went and killed the people in real life.
Well you said "most people" without clarifying whether you meant that generally (the way the other commenter assumed and so replied) or whether you meant "of people who know it, most of them..."
In internet comments, if you're not really specific with your words it's likely at least somebody will misunderstand your intent, partly because they can't read your mind and partly because with so many potential readers the odds of misunderstandings goes up.
Riot tried this with League of Legends and the result was that you'd get players jumping up celebrating 30 seconds before the audience saw the nexus falling, which was incredibly anti-climactic.
Imagine if you were watching tennis and halfway through match point you suddenly see the player celebrating.
To be fair, most of the time it's GG well before the nexus actually falls, but it's sometimes meaningful, and it still ruins the moment to have that sudden de-sync effect as you see live players reactions before you see why on screen.
As a result, as far as I know Riot abandonned having any meaningful and deliberate delay (There's still some technical delay natural to broadcasting).
This was an entirely weird thing at the last soccer world cup, or the one before that: TV via Satellite, Video streams and TV via DVB-T had different transmission delays, with up to 15 - 20 seconds of delay between them. As such, the people across the street started cheering first, then the goal would show on our screen and a bit after that the people across from the balcony out back started cheering.
I live in the hills above a major metropolis and I hear the sound of explosives before I see the reason on my internet stream of live sports. It’s definitely a unique kind of communal experience.
No, as another comment said this doesn't work in Dota 2, sometimes it can take 15-30 seconds of gathering before you trigger an action. And if you know X hero is in the fog of war you can easily gain an advantage. Or if you know X hero is jungling or stacking creeps or what not. There is just too much information you can gather from being able to see the enemy.