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Unity, Unreal, and friends have these similar problems: the console SDK isn't open and may require porting work to integrate with the engine.

The difference is that lots of Unity and Unreal developers go through the trouble to do this.



With unity you get the console version of unity when are authorised by the console manufacturer. So it’s not like you have to do much to make at least the core engine work on console. The work is in the game itself which is different game to game.




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