> reach above 200.000 installs total or $200.000 income per year
No developers/companies who made more than $200k per year (overall revenue of the company, not per game) were even allowed to the use the Personal/Plus tiers and were required to upgrade to pro (which has 1 million install/revenue limits).
I don't think the itself cost would be unreasonable for at least 90-95% of all developers and if you average it out across everyone the proportion of revenue Unity get's would be still pretty low (not much more than 1% or so).
Most people seem to be upset because how they applied these changes retroactively on currently released games and because the whole model seems way to convoluted and not really thought trough.
No developers/companies who made more than $200k per year (overall revenue of the company, not per game) were even allowed to the use the Personal/Plus tiers and were required to upgrade to pro (which has 1 million install/revenue limits).
I don't think the itself cost would be unreasonable for at least 90-95% of all developers and if you average it out across everyone the proportion of revenue Unity get's would be still pretty low (not much more than 1% or so).
Most people seem to be upset because how they applied these changes retroactively on currently released games and because the whole model seems way to convoluted and not really thought trough.