> But also there have been a load of really good CRPGs in recent years and there seemed to be a pretty low ceiling to how much interest they could get
CRPGs aren't a genre, but RPGs are. wRPGs like Mass Effect, Fallout, TES, The Witcher are some of the most popular franchises in all of gaming. Then you have jRPGs like Zelda, Elden Ring... The ones you listed are similar to Divinity & BG3, but the fact is the games are either on the extreme end of hardcore (Pathfinder especially), or are made without the production values or marketing. You've got examples like
The main difference that would still throw a lot of games is that BG3 is turn based combat, but I'd argue that with the dialogue, branching trees etc its more akin to Mass Effect or Fallout. Ultimately its its own thing, and it is a well crafted game, in a setting that many core fans already know and love.
CRPGs aren't a genre, but RPGs are. wRPGs like Mass Effect, Fallout, TES, The Witcher are some of the most popular franchises in all of gaming. Then you have jRPGs like Zelda, Elden Ring... The ones you listed are similar to Divinity & BG3, but the fact is the games are either on the extreme end of hardcore (Pathfinder especially), or are made without the production values or marketing. You've got examples like
The main difference that would still throw a lot of games is that BG3 is turn based combat, but I'd argue that with the dialogue, branching trees etc its more akin to Mass Effect or Fallout. Ultimately its its own thing, and it is a well crafted game, in a setting that many core fans already know and love.